![]() This leads to an implementation of a game prototyping tool, which brings the applications of the multimedia environment SQUEAK into play. The author then provides estimated solutions for these needs with an extraordinary focus on the usefulness for computer science students. Thus, requirements for a game prototyping tool are derived. A discussion of educational facilities and the specific niches of game development that they focus on, allows the conclusion that many games created there only reach up to a prototypic level. Classifying the many diverse tools used by different kinds of game developers helps to identify areas of employment within game development. First, it sketches the complex pipeline of tasks inherent in game development with focus on used tools. ![]() This thesis focuses on game development and educational benefits gained from teaching games to university students.
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